Select all the faces inside the wheel wells and extrude region normal. Right now it would be a bit "nerfy" if smoothed. (This is true if you plan on smoothing it later.) Of course you would think that it would be done in the previous step.Īs the smoothed preview here shows, this is definitely not the case. If you find the virtual mirror to work better, you can adapt your workflow to use it.) It ensures centerline verts actually lie along the centerline when using a RMB reference. (This step works with my personal workflow as I've had problems with the virtual mirror. Select resulting centerline face, then switch to verts. Select the unfinished half and delete it. Select these edges and move on Y axis to further adjust wheel well shape. (Faces on front inside of wheel wells are also selected but not visible in picture.) Select faces as pictured and scale along Z axis. Select these faces and repeat the same steps used earlier to make the front wheel well. Select edges and slide back as shown in illustration. This is faster than two separate vertice flatten operations.Ĭreate edges inside wheel well (connect, cut, etc.) so that existing edge loops maintain continuity.Ĭreate these "control" edge loops on the cab area of the car.įirst slide relative +/- 100%, then without deselecting slide distance desired amount.Ĭreate another set of control loops as in the illustration.Ĭreate and place an edge loop as illustrated. (Holding shift will make snapping to 0% easy.) Scale edge Radial | radial Z | Scale to point. Making the edges may take more than one step.Ĭonnect the front and back diagonals created previously. (A second diagonal edge is in the front of the wheel well area.) These edges must be added as well before doing making the wheel wells.ĭon't forget to adjust where needed to maintain proper curvature on cab windshields.Ĭonnect vertices on front and back corners to create diagonal edges. Note that on most cars, the front and rear windshields have some curvature.Īdd these edges to help define the lower body.Ĭan be done rapidly by selecting appropriate edge ring, hitting "3", and then connecting.Īdd these edge loops to help start the front wheel wells. Move centerline edges as necessary to define shape a little better. ![]() Select edge ring (default hotkey "g") and connect (default hotkey "c") to create centerline. In addition to being shorter than the body, the roof also tends to be less wide as well. Note window angles, roof line, body lines, cab profile, etc. in order to make proportions more car-like. (Bonnet & boot for those more used to the U.K. (NB - You'll need to enable Advanced menus for this tut - via Edit | Prefs)Įxtrude outwards the hood and trunk volumes. It can be adapted towards specific models by using plan drawings in orthographic view and adding extra edge loops as needed. This tutorial is for a freeform generalized car model.
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